二人鬥地主

二人鬥地主

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  • happy game designer

On the basis of the traditional landlords, a number of special gameplays such as land grabs and check cards have been added, a fast-paced new experience.

About this game

Introduction to the game rules of duo
 Basic gameplay:
1. Dealing: A deck of cards with 3 and 4 removed, 17 cards each, and 3 cards left, players cannot see the cards until the landlord is determined.
2. Calling the landlord: The system randomly selects one of the players. If the player does not "call the landlord" and the other player does not "call the landlord", the landlord right belongs to the player.
3. Grab the landlord:
After the player "calls the landlord", another player chooses "grab the landlord". If no player continues to "grab the landlord", the landlord's rights belong to the "landlord" player.
After the player "calls the landlord", if the player does not select "grab the landlord", the landlord rights belong to the player "call the landlord".
After the player "calls the landlord", each time he "grabs the landlord", the game multiplier * 2, and the number of cards is +1.
Any player who has had a "don't call" operation cannot perform the operation of "grab the landlord".
4. Discard: Give the three hole cards to the landlord, and show the hole cards for everyone to see. The landlord first plays the cards, and then it is the turn of another player to play the cards. The player can choose "No"
Or play a card that is bigger than the previous player. The game ends when a player finishes playing.
5. Check cards: When there is a "land grab" operation, the interface will display "number of cards to give n", n = number of land grabs.
Brand introduction:
1. Rockets: Double Kings (Big King and Little King), the biggest card.
2. Bomb: Four cards of the same value (such as four 7s).
3. Single card: Single card (such as red peach 5).
4. Pair cards: Two cards with the same value (such as plum 8 + block 8).
5. Shan Shun: Five or more consecutive single cards (such as 56789 or 78910JQK), excluding 2 and double kings.
7, three cards: three cards of the same value (such as: 999).
8. Three-band cards: Three cards of the same value + one single card (such as: 555 + 6).
9. Three-band pair: Three cards of the same value + a pair of cards (such as: 888 + 99).
12, four with two: four cards with the same value + two single cards with different values ​​(or two pairs of different cards), excluding double kings.
Card size:
1. The Rocket is the largest and can play any other hand.
2. The bomb is smaller than the rocket and bigger than other cards. When it ’s all bombs, it ’s the value of the cards.
3. Single card: King> King> 2> A> K> Q> J> 10> 9> 8> 7> 6> 5, regardless of suit.
4. Pair: 22> AA> KK> JJ> 1010> 99> 88> 77> 66> 55, regardless of suit.
5. Single-shun and double-shun are compared according to the value of the largest card.
6. Three cards, three cards, and three cards are compared according to the value of the three cards. The cards do not affect the size.
7, aircraft, aircraft with wings according to the value of the largest three cards to compare the size, the card does not affect the size.
8. Four-by-two is based on the value of the four cards, and the cards do not affect the size.
Winning decision:
1. If there is no "grab the landlord" operation, any player finishes the card first, then the game is over, the player finishes the card first and the other player loses.
2. When there is "land grabbing" operation, the game displays "number of cards to give n", n = number of land grabbing. When the number of farmers remaining cards is <= n, the farmer wins, otherwise the landlord wins.

Versions 二人鬥地主