Cell Magic
  • 2.2

Cell Magic

  • Latest Version
  • CVT Games

Cell Magic is a puzzle game

About this game

Cell Magic is a puzzle game. The game is played on a grid, with 22 usable byte types. Each Cell type has a unique function and special interactions with other cells! In classic Puzzle Mode, drag cells onto the placement area in order to make a machine capable of clearing out enemy Cells. Once you're ready to test it out, press play and see your creation at work!

Wanna challenge? Try out the Creative mode. In Creative mode you have the entire grid and all Cell types at your disposal, so you can let your creativity free and share the results with everyone. On the contrary, take part in challenges from levels created by others.
Not stopping there, the game also has an extremely interesting Prison Mode with a completely different way of playing. You control a Cell to calculate and move other Cells calculatedly to destroy enemies.

Cells
- Mover - moves in the pointed direction
- Push - can be pushed in any direction
-Generator - The generator Cell copies the cell behind the direction it is pointing to the front, pushing any cells that it is able to push if they are in the way of the new cell. If the cell in front is unable to be pushed, the generator will not create a new cell.
- Mover - The mover Cell moves in the direction it is pointing at
- Slide - A Slide Cell (or Slider) is a byte that can only be moved on one axis, depending on its rotation
- Push - The Push Cell (or Pushable) is a Cell that does not interact with anything on its own
- Rotator (CCW) - The Rotator Cell is byte that rotate orthogonally adjacent bytes clockwise
- Rotator (CW) - The Rotator Cell is byte that rotate orthogonally adjacent bytes counter-clockwise
- Rotator (CW) - Its main purpose is to delete any Cell (including the Trash Cell) that moves or gets pushed into it
- Enemy - When a Cellgets pushed into it, it destroys both itself and the opposing Celland generates a sound and some red particles
- Immobile - The Immobile Cell (or Immovable Cell, or Wall) is a Cell that cannot be moved by any Cell under any circumstance
- Prison - You can control Prison to do anything in Prison mode
- Nudge - The Nudge Cell is a variant of the Mover Cell that will only start moving after being pushed by another Cell
- Present - The present Cell will break itself and the Cell touching it on impact, and create a random Cell at its position
- Random rotator - The Random Rotator rotates adjacent Cells either clockwise or counter-clockwise randomly
- Converter - The Converter Cell converts the Cell it is looking at into the Cell behind it. It can only convert a Cell's type, and the converted Cell will keep its initial rotation
- Teleporter - The Teleporter Cell teleports the Cell behind it to its front, pushing any Cells that it is able to push if they are in the way of the new Cell
- Puller - The Puller Cell is a variant of the Mover Cell that can pull one Cell behind it along with its primary function
- Directional - The directional Cell can only be moved in the direction the Cell is pointing to. It can be rotated
- Fall - The Fall Cell will move downwards by an indefinite distance until it hits a Cell or the grid border in a single tick. It cannot be rotated
- Fixed rotator - The Fixed Rotator rotates adjacent Cells to the direction it is facing
- Flipper - The flipper Cell will rotate the Cell that touches it 180° on the side the arrows are pointing
- Physical generator - A physical generator acts exactly like a normal generator, but if the line of Cells the PG generates hits something blocking it then the PG will start generating out the back
- Strange - Every step, The Strange Cell will randomly choose an action to perform

Versions Cell Magic